MaxToBlender v3.2
This will make your life easier, speed up your production, and bring you a new world of possibilities.
♦ Transfer scene from 3DsMAX to Blender with 2 clicks!
♦ Vray-to-Eevee and Cycles! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed) to BSDF “PBR” Materials!
♦ Open models made for 3DsMax and send them to Blender, and use the power of the Blender Eevee and Cycles render!
♦ Fast make Blender library from 3DsMax models
♦ Expand your workflow.
♦ And much more!
NEW!:
♦ Blender 2.9x Support!
♦ Eevee + PBR Materials!
♦ 3ds Max 2022 Support
♦ Bugfixes
What is MaxToBlender?
MaxToBlender is a plugin to transfer 3DsMax current scene to Blender with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.
Who is this for?
For all 3D artists using 3DsMax and/or Blender. You will get instant benefits.
- If you are a 3DsMax user you can add a new dimension to your workflow sending your scenes to Blender and use the advanced features of this software.
- If you are a Blender user you can sometimes prefer to model inside 3DsMax for specific tools, or because you have models already done there, or because you have purchased some models in the past in .max format (arch models etc) and you want them inside a current Blender project in a fast way.
Scene with Vray materials? No problem!*
*Vray needs to be installed on 3DsMax
Transfer 3DsMax Scene or Models even if they have Vray materials, they’ll be converted to Blender materials ready to render!
Automatic transfer from 3DsMax Vray to Blender “similar” materials and settings.
Of course you may need to manually adjust some stuff, but this will save you lot of time and tedious work!
Integrated Access on interface
Access the plugin from 3DsMax and Blender’s menu