3ds Max to Blender Plugin with Vray/Cycles/Eevee Support!

MaxToBlender 2025

From 3ds Max to Blender with '2 clicks'.

Supports: 3ds Max 2015-2025 Blender 3.x-4.x

What is MaxToBlender?

MaxToBlender is a plugin to transfer 3DsMax current scene to Blender with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.

Who is this for?

For all 3D artists using 3DsMax and/or Blender. You will get instant benefits.

If you are a 3DsMax user you can add a new dimension to your workflow sending your scenes to Blender and use the advanced features of this software.
If you are a Blender user you can sometimes prefer to model inside 3DsMax for specific tools, or because you have models already done there, or because you have purchased some models in the past in .max format (arch models etc) and you want them inside a current Blender project in a fast way.


Scene with Vray materials?
No problem!*

*Vray needs to be installed on 3ds Max
Transfer 3ds Max Scenes/Models even if they have Vray materials

Automatic transfer from 3ds Max Vray to Vray For Cinema 4D “similar” materials and settings.
Even the standard materials will try to get “similar” look.
You may need to manually adjust some stuff, but this will save you lot of time and tedious work!

In Action - Screenshots

Everybody Happy!

“It works perfectly! Thank you so much for all your hard work on this plugin. It’s a huge huge time-saver.”

Eddy Addams

“Since I use C4D for Arch I was dreaming for something like this to save me time transfering models from big models libraries that I have only in max”


“Finally! I work most of the time in Cinema 4D but I still prefer to model in 3ds Max, this makes the use of both programs fun!”

Pablo Arvigo


You have 24hs to test and if not happy we’ll return your money back – no questions asked!

MaxToBlender - MoneyBack
24hs Money Back Guarantee
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MaxToBlender 2025

3ds Max to Blender Plugin

With Vray/Cycles/Eevee support!