3ds Max to Maya Plugin
What is MaxToMaya?
MaxToMaya is a plugin to transfer 3ds Max current scene to Maya with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.
Who is this for?
For all 3D artists using 3ds Max and/or Maya. You will get instant benefits.
If you are a 3ds Max user you can add a new dimension to your workflow by sending your scenes to Maya and use the advanced features of that software.
If you are a Maya user you can sometimes prefer to model inside 3ds Max for specific tools, or because you have models already done there, or because you have purchased some models in the past in .max format (arch models etc) and you want them inside a current Maya project in a fast way.
Convert. FAST AND EASY.
Scene with Vray materials? No problem!*
*Vray needs to be installed on 3ds Max
Transfer 3ds Max Scenes/Models even if they have Vray materials
Automatic transfer from 3ds Max Vray to Vray For Maya “similar” materials and settings.
Even the standard materials will try to get “similar” look.
You may need to manually adjust some stuff, but this will save you lot of time and tedious work
Transfer Rigged Characters
Send models rigged in 3ds Max to Maya, keeping skin/morphs/etc and use the powerful Maya character animation tools.
'Goku' and 'Vegeta' models created by Joel Heethaar and Or Teddy for ZEQ2 quake 3 mod.
MentorStudios – Spain
You have 24hs to test and if not happy we’ll return your money back – no questions asked!
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